Code Editor
type CodeEditor = {
--// new() arguments
Editable: boolean?,
FontSize: number?,
FontFace: FontFace?,
--// Methods
ApplyTheme: (self) -> nil,
GetVersion: () -> string,
ClearText: (self) -> nil,
SetText: (self, Text: string) -> nil,
GetText: (self) -> string,
SetEditing: (self, Editing: boolean) -> nil,
AppendText: (self, Text: string) -> nil,
ResetSelection: (self, NoRefresh: boolean?) -> nil,
GetSelectionText: (self) -> string,
--// Properties
Gui: Frame,
Editing: boolean
}
Importing the editor:
local IDEModule = require(...IDEModule)
local IDEModule = loadstring(game:HttpGet('https://raw.githubusercontent.com/depthso/Dear-ReGui/refs/heads/main/lib/ide.lua'))()
Example usage:
local EditorTab = TabSelector:CreateTab({
Name = "Editor"
}) --> Canvas
local CodeEditor = IDEModule.CodeFrame.new({
Editable = false,
FontSize = 13,
Colors = SyntaxColors,
FontFace = TextFont
})
--// Parent and apply custom ReGui properties
ReGui:ApplyFlags({
Object = CodeEditor.Gui,
WindowClass = Window,
Class = {
--Border = true,
Fill = true,
Active = true,
Parent = EditorTab:GetObject(), -- Canvas function
BackgroundTransparency = 1,
}
})
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